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What is CROOZ, Inc. stock?

2138 is the ticker symbol for CROOZ, Inc., listed on TSE.

Founded in Feb 1, 2007 and headquartered in 2001, CROOZ, Inc. is a Apparel/Footwear Retail company in the Retail trade sector.

What you'll find on this page: What is 2138 stock? What does CROOZ, Inc. do? What is the development journey of CROOZ, Inc.? How has the stock price of CROOZ, Inc. performed?

Last updated: 2026-05-18 15:15 JST

About CROOZ, Inc.

2138 real-time stock price

2138 stock price details

Quick intro

CROOZ, Inc. (2138.T) is a Tokyo-based holding company specializing in e-commerce and internet services. Its core business centers on SHOPLIST.com, a major fast-fashion platform, alongside ventures in GameFi and IT outsourcing.
For the fiscal year ended March 2024, the company reported consolidated sales of ¥14.19 billion, reflecting a slight 0.6% year-on-year decrease. Despite maintaining revenue stability, the company faced an operating loss of ¥1.03 billion, primarily due to increased labor and promotional investments in new business segments.

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Basic info

NameCROOZ, Inc.
Stock ticker2138
Listing marketjapan
ExchangeTSE
FoundedFeb 1, 2007
Headquarters2001
SectorRetail trade
IndustryApparel/Footwear Retail
CEOcrooz.co.jp
WebsiteTokyo
Employees (FY)712
Change (1Y)+118 +19.87%
Fundamental analysis

CROOZ, Inc. (2138) Business Analysis

Business Summary

CROOZ, Inc. (Tokyo Stock Exchange: 2138) has evolved from a pure-play mobile content provider into a diversified digital conglomerate. Based in Tokyo, the company operates a multi-layered ecosystem centered around E-commerce, Social Entertainment (Gaming), and Web3/Blockchain technology. CROOZ is best known for its flagship fashion e-commerce platform, SHOPLIST.com, which serves as its primary revenue engine, while its newer ventures in blockchain gaming and digital marketing represent high-growth strategic pivots.

Detailed Business Modules

1. E-commerce Business (SHOPLIST.com):
This is the core pillar of CROOZ's revenue. SHOPLIST is a "fast fashion" aggregator that hosts hundreds of brands (such as WEGO, ANAP, and GAP) on a single platform. It targets the youth and young-adult demographic, offering a "one-stop-shop" experience where consumers can purchase items from multiple brands in a single transaction with consolidated shipping.

2. Social Entertainment & Game Business:
Originally a pioneer in mobile "Gacha" games (notably The Knights of Avalon), the company now focuses on project management and intellectual property (IP) utilization. It has transitioned from high-risk internal development to a more sustainable model of collaboration and Blockchain Gaming. Through its subsidiary CROOZ Blockchain Lab, it develops GameFi projects like PROJECT XENO, which integrates NFTs and play-to-earn mechanics.

3. Advertising & Media:
CROOZ leverages its deep data pool from SHOPLIST to provide marketing services, ad technology, and influencer management. This segment supports the internal ecosystem while generating third-party revenue through performance-based advertising.

Business Model Characteristics

Vertical Integration of Fashion: By controlling the logistics, payment processing, and customer service for SHOPLIST, CROOZ captures a larger share of the value chain compared to simple marketplace models.
Synergy between Web2 and Web3: CROOZ uses its massive user base from traditional gaming and e-commerce to funnel users into its emerging blockchain ecosystem, reducing customer acquisition costs for new Web3 projects.

Core Competitive Moat

Logistics and Fulfillment: CROOZ operates its own dedicated fulfillment centers, allowing for competitive shipping speeds and "combined shipping" (Matometegai), which is a significant barrier to entry for smaller niche fashion sites.
First-Mover Advantage in Web3: PROJECT XENO has gained significant traction in the Japanese market, backed by high-profile endorsements (e.g., Manny Pacquiao), establishing CROOZ as a leader in regulated, compliant blockchain entertainment in Japan.

Latest Strategic Layout

As of the FY2024/2025 strategic updates, CROOZ is aggressively pursuing "Media-driven Commerce." This involves integrating short-video content and live-streaming directly into the SHOPLIST app to increase conversion rates. Furthermore, the company is expanding its investing activities, acting as a venture capital arm to acquire stakes in promising IT startups that complement its digital ecosystem.

CROOZ, Inc. Development History

Evolutionary Characteristics

CROOZ’s history is defined by radical pivoting. Unlike many Japanese firms that stick to a single legacy business, CROOZ has demonstrated a "scrap and build" mentality—abandoning profitable but declining sectors to chase the next technological wave (from Search Engines to Mobile Games to E-commerce to Web3).

Stages of Development

1. The Early Years (2001 - 2006): Search and Blogs
Founded as Cyberclick, Inc. in 2001, the company initially focused on internet advertising and search engine technology. It went public on the Osaka Securities Exchange (Hercules) in 2007. During this era, it capitalized on the Japanese mobile blog craze with "CROOZ Blog."

2. The Gaming Golden Age (2009 - 2016):
CROOZ pivoted to mobile social games during the feature-phone era and successfully transitioned to smartphones. Titles like The Knights of Avalon generated massive cash flow, enabling the company to fund its next big bet.

3. The SHOPLIST Pivot (2012 - 2021):
In 2012, recognizing the volatility of the gaming market, the company launched SHOPLIST.com. Within five years, e-commerce surpassed gaming as the primary revenue source. In 2018, the company underwent a major restructuring, selling off several game IPs to focus on its "E-commerce first" strategy.

4. The Web3 Era (2022 - Present):
Under the leadership of the founder, the company established CROOZ Blockchain Lab. The launch of PROJECT XENO marked its formal entry into the global Web3 arena, aiming to diversify revenue away from purely domestic e-commerce.

Analysis of Success and Challenges

Success Factor: Agility. CROOZ successfully predicted the decline of social games and scaled SHOPLIST before the gaming market saturated. Their ability to re-allocate capital rapidly is a core strength.
Challenges: High dependence on SHOPLIST. As giant competitors like ZOZO and Mercari intensified competition, SHOPLIST’s growth slowed in recent years, forcing the company to seek a "third pillar" in Blockchain, which remains a high-volatility sector.

Industry Analysis

Industry Context & Trends

CROOZ operates at the intersection of B2C E-commerce and Digital Entertainment in Japan. The Japanese fashion e-commerce market is characterized by high mobile penetration and a preference for "consolidation" apps.

Market Data Overview (Japan Context)
Category Current Trend Projected Growth (CAGR)
Fashion E-commerce Increasing EC penetration rate (currently ~21%) ~4-6%
Blockchain Gaming Transition from "Earn" to "Play & Earn" >20% (Global)
Social Advertising Shift to Short-form Video (TikTok/Reels) ~10-12%

Competitive Landscape

E-commerce: CROOZ faces intense competition from ZOZO, Inc. (the market leader), Rakuten Fashion, and Amazon Japan. While ZOZO dominates mid-to-high-end fashion, SHOPLIST carves out a niche in the "fast fashion" and budget-conscious demographic.
Gaming/Web3: In the blockchain space, CROOZ competes with other Japanese legacy game companies like gumi Inc. and Square Enix, who are also aggressively investing in NFT-based entertainment.

Industry Catalysts

1. Logistics Reform: The "2024 Logistics Problem" in Japan (labor shortages in trucking) is forcing e-commerce companies to innovate. CROOZ’s investments in automated warehouses are a critical response to this.
2. Regulatory Clarity: The Japanese government’s pro-Web3 stance provides a stable regulatory environment for CROOZ’s blockchain ventures, unlike the uncertain landscapes in other jurisdictions.

Market Position

CROOZ is considered a "Mid-Cap Challenger." While it does not have the massive scale of Rakuten or the market share of ZOZO, it maintains a highly loyal, younger user base. Its position is unique because it combines a stable, cash-generating Web2 retail business with the high-upside potential of a Web3 laboratory. As of late 2024, investors are closely watching whether the blockchain segment can provide the necessary margin expansion to offset the maturing growth in the traditional e-commerce sector.

Financial data

Sources: CROOZ, Inc. earnings data, TSE, and TradingView

Financial analysis

CROOZ, Inc. Financial Health Score

Based on the latest financial disclosures (FY2024 results and Q1-Q3 FY2025 performance data), CROOZ, Inc. is currently navigating a challenging period of structural transition. While the company maintains a solid cash position and low price-to-book ratio, recent losses in the GameFi and E-commerce segments have weighed on its overall profitability scores.

Metric Category Score (40-100) Rating Key Observations
Profitability 45 ⭐️⭐️ Reported a net loss of 530 million JPY for FY2025 (E) with a negative operating margin.
Solvency & Liquidity 75 ⭐️⭐️⭐️⭐️ Maintains stable cash reserves; Current ratio remains healthy despite rising debt-to-equity.
Operating Efficiency 55 ⭐️⭐️⭐️ High SG&A expenses (7.19 billion JPY in FY2025) due to aggressive GameFi and talent investments.
Market Valuation 85 ⭐️⭐️⭐️⭐️ P/B ratio is approximately 0.58x, suggesting the stock is undervalued relative to its book assets.
Overall Health Score 65 ⭐️⭐️⭐️ A "Neutral" outlook as the company completes its shift toward IT outsourcing.

2138 Development Potential

Strategic Shift to IT Outsourcing (SES)

CROOZ is undergoing a significant "Second Founding" phase. The company is pivoting away from high-risk, large-scale game development toward IT Outsourcing (System Engineering Service - SES) and caregiving talent services. This business model is more repeatable and offers higher margin stability compared to the volatile gaming market. Preliminary reports for 2026 suggest this shift is reaching a "clear turning point" for profitability.

Blockchain Gaming & "Erigos" Ecosystem

Through its subsidiary CROOZ Blockchain Lab, the company remains a major player in the Web3 space. The official release of the blockchain game "Erigos" in late 2024 and the listing of the FCT token on global exchanges (like MEXC) serve as catalysts. If the user base scales as projected (over 300,000 pre-registrations), the transaction fees from its NFT marketplace could become a high-growth revenue stream.

Roadmap to 1 Trillion Yen Market Cap

Management has reaffirmed its "Ultra-long objective" to reach a 1 trillion yen market cap. The roadmap involves:
1. Optimizing SHOPLIST.com to regain profitability in the e-commerce segment.
2. Incubating new "1.0bn JPY+ sales" businesses in the Media and HR sectors.
3. Leveraging M&A to acquire high-yield IT service firms.


CROOZ, Inc. Company Pros & Risks

Pros (Bull Case)

1. Deep Value Play: With a Price-to-Book ratio well below 1.0, the company is trading at a significant discount to its asset value, providing a safety buffer for long-term investors.
2. Diversified Revenue Streams: Unlike pure-play gaming firms, CROOZ has a established E-commerce platform (SHOPLIST) and a growing Media/Advertising wing that provides multiple pillars of support.
3. Web3 Infrastructure Lead: CROOZ is one of the few Japanese firms with a complete blockchain gaming infrastructure (marketplace, wallet, and proprietary tokens), positioning it well for a crypto-market recovery.

Risks (Bear Case)

1. Segment Volatility: The E-commerce segment has faced declining transaction volumes (down to ~14.1 billion JPY) due to intense competition from giants like ZOZOTOWN and Amazon Japan.
2. Structural Reform Costs: The transition to IT outsourcing and the liquidation of unprofitable gaming units involve high one-time costs, which may result in continued net losses in the short term.
3. Regulatory Uncertainty: The GameFi business is subject to evolving cryptocurrency regulations in Japan, which could impact the liquidity and utility of its issued tokens (FCT/GXE).

Analyst insights

How Do Analysts View CROOZ, Inc. and the 2138 Stock?

As of mid-2024, analyst sentiment regarding CROOZ, Inc. (Tokyo Stock Exchange: 2138) reflects a company in a significant transitional phase. Once known primarily as a mobile gaming powerhouse, CROOZ has aggressively pivoted toward e-commerce—specifically through its flagship platform SHOPLIST.com—and more recently, into the high-growth sectors of Blockchain Gaming and Web3.

Following the release of the FY2024 full-year results (ending March 31, 2024), market observers are weighing the stability of its e-commerce cash flows against the speculative but high-potential upside of its GameFi projects.

1. Core Institutional Perspectives on the Company

Resilience of the E-commerce Segment: Analysts note that SHOPLIST remains the company's "cash cow." Despite intense competition from giants like ZOZOTOWN, CROOZ has successfully optimized its advertising spend and logistics. For FY2024, the EC business demonstrated improved profitability margins, which analysts view as a necessary foundation to fund the company's riskier ventures in the Web3 space.

The "PROJECT XENO" Catalyst: The primary focus for growth-oriented analysts is PROJECT XENO, a blockchain-based game managed by CROOZ’s subsidiary. Market reports suggest that the successful integration of NFTs and high-profile collaborations (such as with international athletes and influencers) has given CROOZ a "first-mover advantage" in the Japanese mass-market GameFi sector. Analysts are closely watching if this ecosystem can sustain long-term active users beyond the initial hype cycle.

Strategic Portfolio Diversification: Institutional researchers highlight CROOZ's transformation into a quasi-investment holding company. By operating in diverse segments including Advertising, Media, and Investment, the company has mitigated the inherent volatility of the hit-driven gaming industry.

2. Stock Valuation and Market Performance

Market data from the Tokyo Stock Exchange and financial platforms like Morningstar and Reuters indicate the following trends for 2138.T:

Market Cap and Multiples: As of May 2024, CROOZ maintains a market capitalization of approximately ¥10 billion to ¥12 billion. Analysts point out that the stock often trades at a low Price-to-Earnings (P/E) ratio compared to pure-play tech companies, suggesting that the market has not yet fully "priced in" the potential of its Web3 initiatives.

Dividend and Buyback Policy: Analysts have reacted positively to the management's commitment to shareholder returns. The company has historically engaged in share buybacks when it perceives the stock is undervalued, a move seen by observers as a sign of management's confidence in the long-term intrinsic value of the business.

Consensus Outlook: While CROOZ does not have the massive analyst coverage of a Nikkei 225 blue-chip, mid-cap specialists generally maintain a "Hold/Neutral" to "Speculative Buy" stance. The consensus is that the downside is protected by the EC business assets, while the upside is tied to the scalability of their blockchain ecosystem.

3. Risks and Challenges Identified by Analysts

Despite the optimism surrounding Web3, analysts caution investors about several key risk factors:

Volatility of Crypto Assets: A significant portion of CROOZ's future valuation is tied to the value of its in-game tokens and NFTs. Analysts warn that a "Crypto Winter" or a sharp decline in the popularity of GameFi could lead to significant impairment losses or a drop in secondary market revenue.

E-commerce Saturation: The Japanese domestic fashion EC market is reaching maturity. Analysts observe that SHOPLIST faces pressure from both domestic incumbents and aggressive cross-border platforms like SHEIN. Maintaining market share without eroding margins via heavy discounting is a major challenge.

Regulatory Environment: The Japanese government’s evolving stance on blockchain and NFT taxation remains a wildcard. Analysts keep a close eye on potential regulatory shifts that could impact how CROOZ monetizes its digital assets.

Summary

The prevailing view among Japanese market analysts is that CROOZ, Inc. is a high-risk, high-reward turnaround story. While the company has moved away from its peak gaming years, its successful pivot to SHOPLIST has provided a safety net. For the remainder of 2024 and entering 2025, the stock (2138) will likely be judged by its ability to convert "PROJECT XENO" from a trendy NFT project into a sustainable, multi-year revenue generator.

Further research

CROOZ, Inc. (2138) Frequently Asked Questions

What are the main investment highlights for CROOZ, Inc., and who are its primary competitors?

CROOZ, Inc. is a diversified internet services company based in Japan, primarily known for its flagship fashion e-commerce platform, SHOPLIST.com by CROOZ. A key investment highlight is the company's strategic pivot from a pure mobile gaming entity to a dominant player in the "Fast Fashion" e-commerce space, supplemented by its recent aggressive expansion into Web3, blockchain gaming, and GameFi (e.g., the "PROJECT XENO" initiative).

Primary competitors in the e-commerce sector include ZOZO, Inc. (3092) and Rakuten Group (4755). In the gaming and digital entertainment sector, it competes with firms like DeNA (2432) and GREE, Inc. (3632).

Is the latest financial data for CROOZ, Inc. healthy? What are the revenue, net income, and debt levels?

Based on the financial results for the fiscal year ending March 2024 and the most recent quarterly updates in 2024, CROOZ has shown resilience but faces margin pressure. For FY2024, the company reported net sales of approximately 13.8 billion JPY.

While the e-commerce segment remains a steady revenue driver, heavy investments in the Blockchain Game segment have impacted short-term profitability. The company maintains a relatively stable balance sheet with a focus on cash flow management, though net income has seen fluctuations due to the volatile nature of advertising costs and new business development. Investors should monitor the Equity Ratio, which typically stays around a healthy level for the tech industry, ensuring manageable debt-to-equity proportions.

Is the current valuation of CROOZ (2138) high? How do the P/E and P/B ratios compare to the industry?

As of mid-2024, CROOZ, Inc. often trades at a Price-to-Earnings (P/E) ratio that reflects its transitional phase into Web3; it can appear high or volatile if trailing earnings are low due to reinvestment. However, its Price-to-Book (P/B) ratio has frequently hovered near or below 1.0x, suggesting the stock may be undervalued relative to its asset base compared to high-growth tech peers.

In comparison to the broader Information & Communication sector in Japan, CROOZ is often viewed as a "value-turnaround" play rather than a traditional growth stock, given its established e-commerce infrastructure.

How has the CROOZ stock price performed over the past year compared to its peers?

Over the past 12 months, CROOZ (2138) has experienced significant volatility. The stock saw a surge in interest following the launch and marketing campaigns of PROJECT XENO, outperforming many small-cap gaming peers during specific promotional windows.

However, compared to the Nikkei 225 or larger e-commerce peers like ZOZO, CROOZ has shown higher beta (volatility). While it has outperformed some traditional mobile game developers who lack Web3 initiatives, it has lagged behind the broader Japanese bull market seen in late 2023 and early 2024, as investors remain cautious about the long-term monetization of blockchain ventures.

Are there any recent industry tailwinds or headwinds affecting CROOZ?

Tailwinds: The Japanese government's supportive stance on Web3 and NFT regulations provides a favorable regulatory environment for CROOZ's blockchain ecosystem. Additionally, the continued shift toward online fashion consumption benefits SHOPLIST.

Headwinds: Rising digital advertising costs in Japan make user acquisition for e-commerce more expensive. Furthermore, the global cooling of the NFT market poses a challenge for the rapid scaling of the company's GameFi division.

Have any major institutions recently bought or sold CROOZ (2138) stock?

CROOZ is primarily characterized by significant insider ownership, with founder Koji Obuchi holding a substantial stake, aligning management interests with shareholders.

Institutional activity is mostly dominated by domestic Japanese investment trusts and small-cap funds. Recent filings indicate stable holdings by major Japanese financial institutions, though there hasn't been a massive influx of foreign "mega-fund" capital, which is typical for a company of this market capitalization. Investors often watch for changes in the holdings of The Master Trust Bank of Japan or Custody Bank of Japan as proxies for institutional sentiment.

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TSE:2138 stock overview