What is KAYAC, Inc. stock?
3904 is the ticker symbol for KAYAC, Inc., listed on TSE.
Founded in 1998 and headquartered in Kamakura, KAYAC, Inc. is a Packaged Software company in the Technology services sector.
What you'll find on this page: What is 3904 stock? What does KAYAC, Inc. do? What is the development journey of KAYAC, Inc.? How has the stock price of KAYAC, Inc. performed?
Last updated: 2026-05-17 23:40 JST
About KAYAC, Inc.
Quick intro
KAYAC, Inc. (3904.T) is a Japan-based creative agency known as "The Fun-Loving Corporation," headquartered in Kamakura. It specializes in digital content, social gaming, and advertising (Client Work).
Core business segments include game development (native and hyper-casual), e-sports platforms (Tonamel), and community-focused "Regional Capitalism" services. For FY2024, the company reported a revenue of approximately ¥20.09 billion, reflecting 20% year-on-year growth. However, net income faced downward pressure, with return on assets (ROA) reaching a recent low of approximately 1.3%, leading to strategic share buybacks in late 2025.
Basic info
KAYAC, Inc. Business Introduction
KAYAC, Inc. (TSE: 3904), widely known as the "Interesting Corporation" (Omoshiro-Hojin Kayac), is a Japan-based creative group that specializes in the fusion of technology, entertainment, and local revitalization. Headquartered in Kamakura, the company defines its mission as "creating more 'creators' in the world."
As of late 2024 and heading into 2026, KAYAC has diversified its portfolio beyond simple game development into a multifaceted ecosystem. The following are the core business segments:
1. Game Business (Content Production)
This is the traditional pillar of the company, focusing on the planning, development, and operation of mobile games.
Hyper-Casual Games: Through its subsidiary, KAYAC is a major global player in the hyper-casual market. Titles like "Park Master" and "Ball Run 2048" have achieved hundreds of millions of downloads worldwide.
Social Games: The company develops mid-to-hardcore social games and provides creative assets and operational support for third-party publishers.
2. eSports Business
KAYAC has positioned itself as a leader in Japan's growing eSports infrastructure.
Tonamel: One of the largest tournament management platforms in Japan, used by organizers to host thousands of amateur and professional competitions.
Team Operations: Through its subsidiary, Wellplayed Rizest, the company handles eSports event production, talent management, and consulting for brands looking to enter the gaming space.
3. Regional Revitalization (Chiki-shon Business)
A unique segment that leverages digital tools to solve social issues in local Japanese communities.
SMOUT: A matching platform that connects urban residents interested in relocation or "side-project" involvement with rural municipalities.
Machi-no-Coin: A community currency app designed to promote social interaction and local sustainability rather than purely financial transactions.
4. Creative & Ad Solutions
KAYAC functions as a creative agency for high-profile clients, producing viral marketing campaigns, interactive installations, and digital content that utilize cutting-edge technologies like AR, VR, and AI.
Business Model & Core Competencies
The "Interesting" Philosophy: KAYAC’s brand is its strongest moat. By positioning itself as a hub for eccentric and talented "creators," it attracts high-quality human capital at a lower acquisition cost than traditional tech firms.
Agile Diversification: Unlike companies stuck in one niche, KAYAC uses its creative talent to pivot quickly into trending sectors (e.g., from web games to eSports to Metaverse integration).
Hyper-Casual Ecosystem: Its ability to generate high-margin revenue from simple games provides the cash flow necessary to fund experimental social projects.
Latest Strategic Layout
KAYAC is currently focusing on "Creator Economy 2.0," integrating AI-driven content creation tools to speed up game development and expanding its "Digital Rural City" concept, aligning with Japanese government initiatives to digitize local economies.
KAYAC, Inc. Development History
The history of KAYAC is a journey from a small web design boutique to a publicly traded creative powerhouse, characterized by a unique corporate culture that prioritizes fun and creativity over traditional corporate hierarchy.
1. Founding and Boutique Era (1998 - 2004)
Founded in 1998 by Daisuke Yanasawa and two friends, KAYAC began as a small creative studio in Kamakura. In the early days, they gained fame for "weird" web services and creative coding, establishing a cult following among Japanese developers.
2. Growth through Social Gaming (2005 - 2013)
With the rise of platforms like Mixi, GREE, and Mobage, KAYAC pivoted toward social games. They successfully transitioned from a contract-based creative agency to a product-based company. This era saw the launch of several "quirky" social titles that differentiated them from the generic RPGs of the time.
3. IPO and Global Expansion (2014 - 2019)
KAYAC went public on the Tokyo Stock Exchange (Mothers Market) in December 2014. Post-IPO, the company expanded its horizons into the global hyper-casual game market and began investing heavily in eSports, recognizing early on that gaming would evolve into a massive spectator sport.
4. Diversification & Regional Tech (2020 - Present)
During the pandemic, KAYAC accelerated its "Regional Revitalization" segment. As remote work became normalized, their "SMOUT" platform saw record engagement. They also merged their eSports interests into Wellplayed Rizest (listed in 2022), creating a dominant force in the Japanese eSports scene.
Success Factors & Challenges
Success Factor: Unique Culture. Their "Salary by Dice" system (where a portion of bonuses is determined by a dice roll) and "Kamakura-based" identity have made them a magnet for talent who want an alternative to Tokyo's rigid corporate life.
Challenges: The company has occasionally faced volatility in earnings due to the hit-or-miss nature of the mobile gaming market, leading to a strategic shift toward more stable "platform" businesses like Tonamel and SMOUT.
Industry Overview
KAYAC operates at the intersection of the Digital Content, eSports, and Social Tech industries in Japan. This positioning allows it to capture value from multiple high-growth sectors.
Market Trends & Catalysts
Hyper-Casual Growth: While the global mobile market is maturing, hyper-casual games remain a dominant entry point for new gamers. The global market is projected to maintain a steady CAGR as ad-tech optimizations improve.
eSports Professionalization: The Japanese eSports market is seeing a surge in corporate sponsorships and media rights. Data from BCN and Newzoo suggest Japan is one of the fastest-growing eSports markets in the Asia-Pacific region.
Regional Digitalization: The Japanese government's "Digital Garden City National Curriculum" is a massive catalyst, providing subsidies for companies like KAYAC that provide digital infrastructure to rural areas.
Competitive Landscape
| Segment | Competitors | KAYAC's Position |
|---|---|---|
| Mobile Games | DeNA, GREE, CyberAgent | Specializes in Hyper-Casual and "Quirky" niche titles. |
| eSports | CyberZ (CyberAgent), KADOKAWA | Leading platform provider (Tonamel) and event producer. |
| Regional Tech | LIFULL, Rakuten (Regional) | Pioneer in "Relationship Population" (non-resident engagement). |
Industry Status & Outlook
KAYAC is considered a "Mid-Cap Creative Powerhouse." While it does not have the massive capital of a giant like CyberAgent, it holds a unique monopoly on "creative-led social problem solving."
Financial Snapshot (FY2023-2024): KAYAC has maintained a stable revenue stream, with recent quarterly reports showing a strategic focus on improving the profitability of the eSports segment and expanding the "Machi-no-Coin" ecosystem to more municipalities across Japan.
The outlook for 2025-2026 remains positive as the company leverages Generative AI to reduce production costs in its game and agency segments, potentially leading to significant margin expansion.
Sources: KAYAC, Inc. earnings data, TSE, and TradingView
KAYAC, Inc. Financial Health Rating
KAYAC, Inc. (3904) has demonstrated significant recovery and record-breaking performance in its most recent fiscal year (FY2025). The company's financial health is bolstered by a strong cash position and a highly profitable hyper-casual gaming division. However, upcoming strategic shifts and heavy upfront investments for 2026 suggest a cautious approach to short-term profit margins.
| Metric | Score | Rating | Notes (Latest FY2025 Data) |
|---|---|---|---|
| Revenue Growth | 90/100 | ⭐️⭐️⭐️⭐️⭐️ | Recorded record-high net sales of ¥20.09 billion, up 20.1% YoY. |
| Profitability | 85/100 | ⭐️⭐️⭐️⭐️ | Operating income surged by 199.2% YoY to ¥1.07 billion. |
| Capital Adequacy | 75/100 | ⭐️⭐️⭐️⭐️ | Strong cash flows and stable equity ratio support ongoing M&A and new investments. |
| Dividend Stability | 70/100 | ⭐️⭐️⭐️ | Maintaining a steady dividend of ¥3.90 per share despite increased R&D spending. |
| Overall Health | 82/100 | ⭐️⭐️⭐️⭐️ | Solid fundamentals with a high growth trajectory in digital entertainment. |
KAYAC, Inc. Development Potential
1. 2026 Strategic Roadmap: The "Games & Anime" Pivot
For the fiscal year ending December 2026, KAYAC has formally repositioned its business segments to highlight its primary growth driver: Games & Anime. The company projects a record-breaking revenue of ¥23 billion (a 14.5% increase from FY2025). This segment alone is expected to generate approximately ¥11.5 billion, signaling a shift from a general digital agency to a specialized content powerhouse.
2. Major IP Development Catalyst
KAYAC is currently moving beyond hyper-casual games into mid-to-hardcore titles leveraging Major Intellectual Property (IP). The company has allocated over ¥600 million in upfront investments for 2026 to co-develop projects with high-profile IPs. While this pressures short-term operating profit (forecasted at ¥1 billion, down 6.6% YoY), it significantly increases the potential for high-margin, long-term recurring revenue.
3. Market Leadership in Global App Downloads
As of late 2025, KAYAC secured the No. 1 position among Japanese companies in the global app download market for the fifth consecutive year. This dominance in the "hyper-casual" space provides a massive user funnel and data set that the company is now leveraging to cross-promote its more complex gaming and community services.
4. Regional Capitalism & Digital Currency
KAYAC continues to innovate in the "Regional Capitalism" space through its "Smout" platform and community currency initiatives. By digitizing local community interactions, the company is creating a unique ESG-linked business model that diversifies its revenue streams away from the volatile gaming market.
KAYAC, Inc. Company Pros & Risks
Pros (Upside Factors)
- Proven Execution: Successfully achieved 107.1% of its operating income forecast in FY2025, demonstrating management's ability to exceed targets.
- Strong Cash Position: Robust cash generation from existing titles allows the company to fund expansion without heavy reliance on dilutive equity financing.
- IP Diversification: Strategic partnerships with major Japanese anime and gaming IPs reduce the risk associated with developing original, unproven content.
- Synergetic Business Model: The combination of "Brand & Marketing" services with in-house "Games & Anime" development creates a unique internal ecosystem for self-promotion and creative talent retention.
Risks (Downside Factors)
- Short-term Margin Pressure: Heavy upfront R&D and development costs (¥600M+) for new IP games will likely lead to a dip in operating profit throughout 2026.
- Intense Competition: The global gaming market is increasingly saturated; failure of a major IP-based title could impact the 2026-2027 financial outlook.
- Talent War: High demand for game developers and digital creators in Japan may lead to rising labor costs, potentially squeezing margins in the "Brand & Marketing" segment.
- Market Volatility: As a "Growth Market" stock, KAYAC is sensitive to broader macroeconomic shifts in Japan's interest rates and tech sector valuations.
How Analysts View KAYAC, Inc. and the 3904 Stock?
As of early 2026, market sentiment regarding KAYAC, Inc. (TYO: 3904)—the Japanese "Interesting Corporation" known for its eclectic mix of game development, advertising, and regional revitalization—is characterized by cautious optimism. Analysts are increasingly focusing on the company’s ability to transition from a pure-play creative agency into a diversified digital conglomerate with recurring revenue streams. Below is a detailed breakdown of current analyst perspectives:
1. Core Institutional Views on the Company
Diversification as a Defensive Moat: Most analysts highlight Kayac’s unique business structure. By operating across Game Content, Fun-filled Services (Creative Advertising), and Esports, the company has insulated itself from the volatility of any single sector. Institutional reports from Japanese boutique firms note that Kayac’s involvement in "Regional Revitalization" (through its SMOUT platform) aligns with Japan’s national policy to digitize rural areas, providing a stable, long-term growth catalyst beyond entertainment.
Leadership in Esports Infrastructure: Following the acquisition of Tonamel, Kayac has become a dominant player in Japan’s tournament management software market. Analysts see this as a high-margin scalable platform. Mizuho and other regional observers point out that as the Japanese esports market matures in 2026, Kayac is positioned as a critical infrastructure provider rather than just a content creator.
The "Interesting" Human Capital: A recurring theme in analyst reports is Kayac’s unconventional corporate culture. While difficult to quantify, analysts acknowledge that the company’s ability to attract top-tier creative talent in Japan at a lower acquisition cost than major tech giants remains a core competitive advantage for its high-margin advertising business.
2. Stock Rating and Financial Performance
Market consensus for 3904.T remains a "Hold to Moderate Buy," reflecting the stock's transition from a high-growth speculative play to a value-added mid-cap stock:
Earnings Momentum: For the fiscal year ending December 2025, Kayac reported a steady recovery in operating margins. Analysts expect the full-year 2026 revenue to reach approximately ¥18.5 billion to ¥20 billion, driven by the strong performance of subsidiary Yurei Co., Ltd. in the hyper-casual gaming space.
Valuation Metrics:
P/E Ratio: The stock is currently trading at a P/E of approximately 14.5x, which analysts consider "undervalued" compared to the broader Japanese software and gaming sector average of 19x.
Dividend Policy: Analysts have reacted positively to the management’s commitment to a stable dividend payout ratio, currently yielding around 1.8% to 2.1%, which is attracting more retail value investors in the Tokyo market.
3. Analyst-Identified Risk Factors
Despite the positive outlook on diversification, analysts warn of several headwind factors:
Hyper-casual Game Saturation: A significant portion of Kayac’s recent profit growth has come from hyper-casual mobile games. Analysts at leading Japanese brokerages warn that the low entry barriers and rising user acquisition costs (UA) on iOS and Android platforms could squeeze margins in 2026 if the company fails to launch a major "mid-core" hit.
Labor Cost Inflation: As a creative-heavy firm, Kayac is sensitive to the rising cost of engineers and creators in Japan. Analysts are monitoring whether the company can pass these costs onto advertising clients without losing market share to larger agencies like Dentsu or CyberAgent.
Liquidity Concerns: With a market capitalization often hovering between ¥12 billion and ¥15 billion, 3904 is a small-cap stock. Analysts note that low daily trading volume can lead to high price volatility, making it a riskier bet for large institutional funds compared to "blue-chip" gaming stocks like Nintendo or Capcom.
Summary
The prevailing view on Wall Street and in Tokyo is that KAYAC, Inc. is a "Creative Powerhouse" successfully evolving into a "Platform Operator." While the gaming division faces stiff global competition, the company’s expansion into Esports platforms and Community Currency (Lancel) provides a futuristic edge. For investors, the consensus suggests that 3904 is an attractive pick for those seeking exposure to Japan’s digital transformation and niche entertainment sectors, provided they can tolerate the volatility typical of a creative-driven enterprise.
KAYAC, Inc. (3904) Frequently Asked Questions
What are the primary investment highlights for KAYAC, Inc., and who are its main competitors?
KAYAC, Inc., known as the "Funny Corporation," is a unique Japanese digital content creator specializing in game development, advertising, and community-based services (e-sports and local revitalization). A key investment highlight is its diversified portfolio, which includes the popular "Lobi" community platform and the e-sports subsidiary Tonamel. The company is also a pioneer in "Furusato Nozei" (hometown tax) related services and regional development tech.
Main competitors include digital creative agencies and game developers such as Enigmo (3665), TeamSpirit (4397), and Cygames (subsidiary of CyberAgent 4751) in the gaming and creative production sectors.
Are KAYAC's latest financial reports healthy? How are the revenue, net income, and debt levels?
According to the most recent financial reports for the fiscal year ending December 2023 and the preliminary data for Q1 2024, KAYAC has maintained a stable revenue stream. For FY2023, the company reported net sales of approximately 17.5 billion JPY. While the company has faced pressure on profit margins due to increased investment in the e-sports and community sectors, its Ordinary Income remained positive.
The balance sheet is generally considered healthy for a creative firm, with a Capital Adequacy Ratio typically hovering around 40-50%, indicating a manageable debt-to-equity structure. However, investors should monitor the volatility in the gaming segment which can impact short-term net income.
Is the current valuation of KAYAC (3904) high? How do the P/E and P/B ratios compare to the industry?
As of mid-2024, KAYAC's Price-to-Earnings (P/E) ratio often fluctuates based on the success of its game titles and e-sports events. It typically trades at a P/E range of 15x to 22x, which is relatively standard for the Japanese mid-cap tech and content industry. Its Price-to-Book (P/B) ratio usually stays between 1.5x and 2.5x. Compared to larger peers like CyberAgent, KAYAC often trades at a slight discount due to its smaller market capitalization and the niche nature of its regional revitalization business.
How has the stock price performed over the past three months and year compared to its peers?
Over the past year, KAYAC's stock has experienced volatility characteristic of the Japanese growth market (Mothers/Growth Market). While it has benefited from the resurgence in Japanese e-sports interest, it has occasionally underperformed the TOPIX or Nikkei 225 during periods of high-interest rate concerns affecting growth stocks. Over a 12-month trailing period, the stock has remained relatively flat to slightly down, trailing behind larger diversified tech conglomerates but staying competitive with other small-cap creative agencies.
Are there any recent positive or negative industry news affecting KAYAC?
Positive: The Japanese government's continued support for "Regional Revitalization" (Chiiki Sosei) provides a tailwind for KAYAC’s "Kamakura-specific" business models and digital community tools. Additionally, the inclusion of e-sports in major regional sporting events in Asia boosts their Tonamel platform.
Negative: The tightening of privacy regulations on mobile platforms (IDFA/ATT) continues to challenge the digital advertising and mobile gaming sectors, potentially increasing user acquisition costs for their gaming division.
Have any major institutions recently bought or sold KAYAC (3904) shares?
Institutional ownership in KAYAC is moderate. Significant shareholders include the company's founders (Daisuke Yanasawa and others) who maintain a large insider stake, which signals long-term confidence. Recent filings indicate interest from domestic Japanese investment trusts and small-cap focused funds. However, there has been no significant "whale" activity or massive divestment by foreign institutional investors in the latest quarter, suggesting a stable, founder-led governance structure.
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