What is Aiming, Inc. stock?
3911 is the ticker symbol for Aiming, Inc., listed on TSE.
Founded in 2011 and headquartered in Tokyo, Aiming, Inc. is a Internet Software/Services company in the Technology services sector.
What you'll find on this page: What is 3911 stock? What does Aiming, Inc. do? What is the development journey of Aiming, Inc.? How has the stock price of Aiming, Inc. performed?
Last updated: 2026-05-15 13:14 JST
About Aiming, Inc.
Quick intro
Aiming Inc. (3911.T) is a Japanese developer specializing in online mobile and browser games, known for titles like "Dragon Quest Tact" and "The Eminence in Shadow: Master of Garden." The company provides end-to-end services, including game planning, production, and live operations.
In the first quarter of fiscal year 2026 (ended March 2026), Aiming reported net sales of 3,249 million yen, a year-on-year decrease of 37.1%. Despite this decline, the company successfully returned to profitability with a quarterly net profit of 164 million yen, rebounding from a loss in the previous quarter through optimized advertising and operating costs.
Basic info
Aiming, Inc. Business Overview
Aiming, Inc. (TSE: 3911) is a prominent Japanese video game developer and publisher specializing in the planning, development, and operation of high-quality online games, particularly for mobile platforms. Headquartered in Tokyo, the company has established a reputation for its deep expertise in Massively Multiplayer Online Role-Playing Games (MMORPGs) and collaborative projects with major intellectual property (IP) holders.
Core Business Segments
1. Internal IP Development: Aiming develops and manages its own original titles. Its flagship original title, Caravan Stories, showcases the company’s ability to create expansive 3D worlds and cross-platform experiences (Mobile, PC, and PlayStation 4).
2. Collaborative IP Projects: A significant portion of Aiming's revenue comes from partnering with major publishers to develop games based on world-renowned anime or game franchises. Notable successes include Dragon Quest Tact (published by Square Enix) and The Eminence in Shadow: Master of Garden.
3. Online Game Operations: Beyond development, Aiming provides "LiveOps" services, which involve continuous content updates, event planning, and community management to ensure the longevity and monetization of its titles.
Business Model Characteristics
Free-to-Play (F2P) with Microtransactions: Aiming primarily utilizes the "Gacha" monetization model, common in the Japanese market, where players spend in-game currency for a chance to obtain rare characters or items.
Cross-Platform Strategy: To maximize user reach, Aiming has increasingly focused on developing games that can be played seamlessly across smartphones and PCs.
Partnership Synergies: By combining Aiming's technical engine capabilities with the brand power of partners like Square Enix or Kadokawa, the company reduces the risk of market entry for new titles.
Core Competitive Moat
· High-End 3D Graphic Engines: Aiming possesses a proprietary engine and technical workflow capable of rendering high-quality 3D graphics on mobile devices, which is a significant barrier to entry for smaller studios.
· MMORPG Expertise: The company’s leadership and core staff have decades of experience in the complex networking and server-side logic required for massive online environments.
· Strong Relationships with IP Holders: Aiming’s track record with Dragon Quest has positioned it as a preferred developer for top-tier Japanese media conglomerates.
Latest Strategic Layout
As of late 2024 and heading into 2025, Aiming is pivoting toward Global Publishing. While previously focused on the domestic Japanese market, the company is now increasingly localizing its titles (such as Is It Wrong to Try to Pick Up Girls in a Dungeon? Battle Chronicle) for North American, European, and Asian markets simultaneously with the Japanese launch to capitalize on the global popularity of Japanese anime styles.
Aiming, Inc. Development History
Aiming’s journey is characterized by its transition from a specialized developer to a major player in the mobile gaming ecosystem, often navigating the volatile shifts of the "App Store" era.
Development Phases
Phase 1: Foundation and Early Success (2011 - 2014)
Founded in May 2011 by Tadashi Shiiba (who previously led Gameon), the company quickly gained traction with early mobile hits like Logres of Swords and Sorcery. This title became a massive success in Japan, establishing Aiming as a leader in mobile MMORPGs.
Phase 2: Public Listing and Market Expansion (2015 - 2018)
Aiming went public on the Tokyo Stock Exchange Mothers market (now Growth Market) in 2015. During this period, the company invested heavily in its ambitious original 3D project, Caravan Stories (launched 2017). While technically impressive, the high development costs of original IPs began to pressure the company's margins.
Phase 3: Pivot to Collaborative Success (2019 - 2022)
The company shifted its focus toward working with established IPs to stabilize revenue. This culminated in the 2020 launch of Dragon Quest Tact, which became a top-grossing hit and revitalized the company’s financials. This phase solidified Aiming’s reputation as a reliable partner for "AAA" mobile development.
Phase 4: Global Multimedia Integration (2023 - Present)
Aiming has entered a phase of "Anime-Game" synchronization, launching titles like The Eminence in Shadow alongside their respective anime airings. This strategy aims to capture the peak of fan engagement through a multi-channel approach.
Success and Challenges
Success Factors: Deep technical specialization in networking and a management team with a clear vision for the "Social Game" evolution.
Challenges: High dependency on single hit titles (concentration risk) and the escalating costs of high-end mobile development, which necessitates high-volume sales to achieve break-even points.
Industry Overview
The Japanese mobile gaming market remains one of the most lucrative per-user markets in the world, characterized by high Average Revenue Per User (ARPU) and a strong preference for localized, IP-driven content.
Market Trends and Catalysts
1. IP Dominance: The market is increasingly dominated by games tied to popular anime, manga, or established console franchises. Original IPs face significant difficulty in gaining visibility.
2. Technical Convergence: The line between mobile and console gaming is blurring. Modern mobile titles require 3D production values comparable to PlayStation 4 or Nintendo Switch games.
3. Hybrid Monetization: Beyond Gacha, developers are exploring Battle Passes and subscription models to provide more stable revenue streams.
Industry Data (Estimate for 2024-2025)
| Metric | Estimated Value (Japan Market) | Source/Trend |
|---|---|---|
| Mobile Game Market Size | ~¥1.2 - 1.3 Trillion | Famitsu / Kadokawa Game Report |
| Top IP Game Revenue Share | Over 60% of Top 100 | Sensor Tower Data |
| User Acquisition Cost (CPI) | Increasing 15-20% YoY | Industry Average |
Competitive Landscape and Position
Aiming operates in a "Middle-to-Top Tier" segment, competing with giants like CyberAgent (Cygames), GungHo Online, and DeNA. While smaller in market cap than these titans, Aiming occupies a unique niche as a "Specialist Developer" that large publishers (like Square Enix) outsource to because of their specific MMORPG and 3D technical stack.
Positioning: Aiming is currently regarded as a High-End Content Producer. Their ability to deliver "console-quality" experiences on smartphones makes them a critical link in the Japanese media-mix value chain. However, they face stiff competition from Chinese developers (like miHoYo or NetEase) who are increasingly entering the Japanese market with extremely high-budget anime-style productions.
Sources: Aiming, Inc. earnings data, TSE, and TradingView
Aiming, Inc. Financial Health Rating
Aiming, Inc. demonstrates a stable but cautious financial position. While the company has historically struggled with volatility in net income due to high development costs, recent quarters show a return to profitability and a strong balance sheet with minimal debt.
| Indicator | Score (40-100) | Rating | Key Performance Data (Latest) |
|---|---|---|---|
| Solvency & Debt | 95 | ⭐⭐⭐⭐⭐ | Extremely low debt-to-equity ratio of 1.45%. |
| Profitability | 65 | ⭐⭐⭐ | Q1 FY2026 Net Profit: 164 million JPY (Recovered from Q4 loss). |
| Revenue Growth | 70 | ⭐⭐⭐ | Q1 FY2026 Sales: 3.25 billion JPY (+2.0% QoQ). |
| Efficiency (ROE) | 75 | ⭐⭐⭐⭐ | Return on Equity (TTM): 19.43%. |
| Overall Health | 76 | ⭐⭐⭐⭐ | Solid capital structure; relies on hit titles for cash flow. |
Aiming, Inc. Development Potential
Strategic Product Roadmap (2024-2025)
Aiming, Inc. is transitioning into a high-output phase with several major IP-based titles. The company has officially announced the launch of "WIND BREAKER: The Rebels' Legend" (scheduled for March 12, 2025), a 3D anime RPG based on the popular Kodansha manga. This follows the late 2024 release of "Legend of the Galactic Heroes: Die Neue Saga" and "2.5 Dimensional Seduction: Angels on Stage!", which provide a diversified revenue base entering 2025.
New Business Catalysts: Multi-Platform & Global Expansion
The company is aggressively pursuing multi-platform deployment (PC/Steam, iOS, Android) to mitigate the saturation of the mobile market. "2.5 Dimensional Seduction" recently launched on Steam with English and Simplified Chinese support, marking a shift toward global audience engagement. Furthermore, Aiming's Taiwan Game Art Division expansion indicates a strategic move to optimize production costs while maintaining high-quality art assets for internal and external projects.
Technology & Infrastructure Efficiency
Aiming is investing in "Investment for the Future," allocating roughly 327 million JPY per quarter into new work development. By utilizing advanced Unity-based pipelines (Addressables System), the company has standardized development across its business divisions, allowing for more efficient resource allocation and faster "Live Service" updates for its core hits like Dragon Quest Tact.
Aiming, Inc. Pros and Risks
Investment Pros (Upside Factors)
1. Strong IP Partnerships: Collaborative success with giants like Square Enix (Dragon Quest Tact) and Kodansha provides a lower-risk entry into the market compared to original IPs.
2. Robust Capital Position: With a Current Ratio of 3.45 and high cash reserves, the company can sustain long-term development cycles without the threat of insolvency.
3. Operational Turnaround: Q1 FY2026 results show a successful return to operating profit (241 million JPY), proving the management's ability to control costs during non-anniversary periods.
Investment Risks (Downside Factors)
1. Revenue Concentration: Earnings remain highly sensitive to the anniversary events of major titles (e.g., Dragon Quest Tact, The Eminence in Shadow). Post-anniversary quarters often see sharp drops in both revenue and profit.
2. High Development Sensitivity: The company currently manages 3+ new development lines simultaneously. Any delay in major releases (like WIND BREAKER) could lead to sustained quarterly losses due to high fixed labor costs.
3. Competitive Pressure: The anime-style RPG market in Japan is hyper-competitive; Aiming faces stiff pressure from larger publishers, requiring constant high-spending user acquisition (UA) to maintain player bases.
How do Analysts View Aiming, Inc. and the 3911 Stock?
As of mid-2026, the market sentiment surrounding Aiming, Inc. (TSE: 3911) reflects a transition from a period of heavy investment into a phase of cautious optimism focused on profitability and the performance of its major intellectual property (IP) titles. Following the mixed financial results of 2024 and 2025, analysts are closely monitoring the company's ability to leverage its "high-end 3D graphics" niche to secure sustainable growth.
1. Core Institutional Perspectives on the Company
Transition to IP-Driven Revenue: Analysts note that Aiming has successfully shifted its strategy from original titles to high-profile collaborations. The success of "Dragon Quest Tact" (developed for Square Enix) remains a cornerstone of their financial stability. Mizuho Securities and other regional observers highlight that Aiming's strength lies in its technical capability to handle complex 3D MMORPGs, which makes them a preferred partner for large publishers looking to outsource development.
Cost Management and Structural Reform: After a period of deficit in 2024 due to high development costs and marketing expenses for new titles like "DanMachi: Battle Chronicle," analysts are encouraged by the company's recent structural reforms. The 2025-2026 fiscal strategy shows a clear pivot toward "selection and concentration," where Aiming is terminating underperforming legacy titles to protect margins.
Expansion into Anime-Based Games: The market is particularly focused on Aiming's partnership with major anime IPs. Analysts from J-S Capital suggest that the "cross-media" approach—releasing games in tandem with anime seasons—is a double-edged sword: it guarantees an initial user base but creates high volatility based on the anime's popularity.
2. Stock Ratings and Financial Outlook
As of the most recent quarterly filings in early 2026, the consensus on 3911.T is currently "Neutral to Speculative Buy":
Rating Distribution: The stock is primarily covered by domestic Japanese boutique firms. Approximately 60% of analysts maintain a "Hold" or "Neutral" rating, while 40% maintain a "Buy" rating, contingent on the success of upcoming unannounced pipeline projects.
Key Financial Data (FY 2025/2026):
Revenue Trends: After reaching a peak of approximately ¥19 billion in previous cycles, analysts expect a steady recovery toward the ¥20-22 billion range if the new pipeline launches successfully.
Operating Income: Analysts are looking for a return to consistent operating profits. The 2025 year-end data showed a narrowing of losses, and 2026 estimates suggest a modest operating profit margin of 3-5%, provided that marketing spend remains controlled.
3. Risk Factors Identified by Analysts
Despite the technical prowess of the company, analysts remain wary of several "Bear" signals:
High Sensitivity to Hit Products: Aiming's stock price is notoriously volatile. Analysts warn that the failure of a single major title to break into the "Top 50 Grossing" charts can lead to significant downward revisions in earnings per share (EPS).
Intense Competition in the RPG Segment: The mobile RPG market is oversaturated. Analysts point out that Aiming faces stiff competition not only from domestic giants like Bandai Namco but also from highly polished Chinese titles (e.g., Mihoyo) that compete for the same user time and spending.
Development Delays: Historically, Aiming has faced challenges with project timelines. Analysts watch for "release date pushbacks" as a primary indicator of potential budget overruns which could erode the 2026 profit recovery narrative.
Summary
The consensus among financial analysts is that Aiming, Inc. is a "high-beta" stock that serves as a proxy for the health of the Japanese mobile IP market. While the company possesses top-tier 3D development talent, its 3911 stock is viewed as a performance-driven play. Investors are advised to watch the performance of "Is It Wrong to Try to Pick Up Girls in a Dungeon? Battle Chronicle" and the pipeline of upcoming collaborative projects as the primary catalysts for any significant upward re-rating in 2026.
Aiming, Inc. (3911) Frequently Asked Questions
What are the investment highlights of Aiming, Inc., and who are its main competitors?
Aiming, Inc. (3911) is a prominent Japanese developer and operator of online smartphone games, known for its expertise in MMORPG (Massively Multiplayer Online Role-Playing Games). A key investment highlight is its strong partnership with major intellectual property (IP) holders, such as the successful collaboration with Square Enix on Dragon Quest Tact. Its ability to manage long-term service-based games provides a recurring revenue stream.
Main competitors in the Japanese mobile gaming market include GungHo Online Entertainment (3765), Mixi (2121), Colopl (3668), and KLab Inc. (3656). Aiming distinguishes itself through its technical capability in high-end 3D graphics and complex network synchronization.
Are the latest financial data for Aiming, Inc. healthy? What are the revenue, net income, and debt levels?
Based on the financial results for the fiscal year ended December 31, 2023, and the first quarter of 2024, Aiming has faced significant volatility. For FY2023, the company reported net sales of approximately 19.7 billion JPY, a substantial increase due to the hit title DanMachi: Battle Chronicle. However, the company shifted to an operating loss in recent quarters due to high development and marketing costs for new titles.
As of the latest quarterly filings in 2024, the company maintains a relatively stable equity ratio (typically above 50%), but net income has been pressured by the amortization of development costs and fluctuating performance of older titles. Investors should monitor the performance of 2.5 Dimensional Seduction: Angels' Stage and other upcoming pipelines to see if profitability stabilizes.
Is the current valuation of Aiming (3911) high? How do the P/E and P/B ratios compare to the industry?
The valuation of Aiming, Inc. is currently considered speculative. Due to recent net losses, the Trailing P/E (Price-to-Earnings) ratio is often negative or not applicable, which is common for mid-sized game developers between major hits. Its P/B (Price-to-Book) ratio has historically fluctuated between 1.5x and 2.5x, which is roughly in line with the average for the Tokyo Stock Exchange Growth Market's gaming sector.
Compared to industry giants like Capcom or Nintendo, Aiming trades at a "small-cap" discount, reflecting the higher risk associated with its hit-driven business model.
How has the share price of Aiming performed over the past three months and year? Has it outperformed its peers?
Over the past twelve months, Aiming's stock has experienced downward pressure, underperforming the broader Nikkei 225 and the TOPIX Growth Index. After a surge in mid-2023 driven by new game launches, the price corrected significantly as initial revenues tapered off. In the last three months, the stock has traded in a sideways consolidation pattern as the market awaits news on the global expansion of its current titles and the launch of new projects. It has generally underperformed peers like Koei Tecmo but stayed volatilely competitive with other small-cap developers like Enish or Bank of Innovation.
Are there any recent positive or negative news trends in the industry affecting Aiming?
Positive: The global demand for high-quality mobile adaptations of popular anime IP remains strong. Aiming's expansion into cross-platform play (PC and Mobile) is a positive strategic shift.
Negative: The Japanese mobile market is reaching saturation, leading to skyrocketing user acquisition (UA) costs. Additionally, stricter regulations regarding "gacha" mechanics and data privacy continue to pose operational risks. For Aiming specifically, the high reliance on a few key titles means that any decline in Dragon Quest Tact rankings significantly impacts the bottom line.
Have any major institutions recently bought or sold Aiming (3911) stock?
Institutional ownership in Aiming is relatively low compared to large-cap stocks, as it is listed on the Growth Market. Major shareholders include the company's founder, Tadashi Shiiba, and strategic partners like Tencent Holdings (through subsidiaries) and Square Enix. Recent filings show that institutional activity is mostly dominated by domestic Japanese investment trusts and small-cap funds. There has been no significant recent "whale" entry, but steady holding by strategic corporate partners suggests long-term confidence in their development pipeline.
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