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What is Kyowa Corporation Co. Ltd. stock?

6570 is the ticker symbol for Kyowa Corporation Co. Ltd., listed on TSE.

Founded in Mar 19, 2018 and headquartered in 1982, Kyowa Corporation Co. Ltd. is a Movies/Entertainment company in the Consumer services sector.

What you'll find on this page: What is 6570 stock? What does Kyowa Corporation Co. Ltd. do? What is the development journey of Kyowa Corporation Co. Ltd.? How has the stock price of Kyowa Corporation Co. Ltd. performed?

Last updated: 2026-05-18 09:25 JST

About Kyowa Corporation Co. Ltd.

6570 real-time stock price

6570 stock price details

Quick intro

Kyowa Corporation Co. Ltd. (6570.T) is a Japan-based leisure company specializing in the management of amusement facilities, including game centers and bowling alleys.
The company also provides equipment distribution and facility outsourcing services.
In the fiscal year ending March 31, 2025, Kyowa reported robust growth with annual revenue reaching ¥16.71 billion, a 14.57% year-over-year increase.
Recent quarterly data (ending December 2025) shows continued momentum with revenue of ¥5.00 billion, up 25.8% compared to the same period last year.

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Basic info

NameKyowa Corporation Co. Ltd.
Stock ticker6570
Listing marketjapan
ExchangeTSE
FoundedMar 19, 2018
Headquarters1982
SectorConsumer services
IndustryMovies/Entertainment
CEOkyowa-corp.co.jp
WebsiteNagano
Employees (FY)223
Change (1Y)+35 +18.62%
Fundamental analysis

Kyowa Corporation Co. Ltd. Business Introduction

Kyowa Corporation Co. Ltd. (Tokyo Stock Exchange: 6570) is a leading Japanese service provider primarily engaged in the entertainment and leisure industry. Based in Nagano Prefecture, the company has evolved from a local amusement operator into a diversified entertainment conglomerate with a significant footprint across Japan. Its business model focuses on "providing spaces for joy and connection," catering to a broad demographic from children to the elderly.

1. Amusement Facilities Business (Core Sector)

This is the company’s primary revenue driver, accounting for the vast majority of its consolidated sales.
Game Centers: Operating under the brand "APINA," the company manages large-scale amusement arcades located in shopping malls and urban centers. These facilities offer prize games (UFO catchers), medal games, and video games.
Bowling Alleys: Kyowa operates bowling centers that serve as community hubs for physical activity and social interaction.
Indoor Playgrounds: Under brands like "Kids Banet," the company provides safe, indoor athletic spaces for families, a segment that has seen resilient demand in the post-pandemic era.

2. Information Technology and Solution Business

Leveraging its operational expertise, Kyowa provides IT solutions and system integration services. This includes the development and maintenance of specialized software for facility management, as well as providing technical support and network infrastructure services to external corporate clients.

3. Real Estate and Other Businesses

The company manages various real estate holdings related to its facility locations and operates niche services including self-storage units and casual dining options within its entertainment complexes.

Business Model Features and Competitive Moat

Dominant Regional Presence: Kyowa maintains a powerful market share in the Shinshu (Nagano) and Kanto regions. Its long-standing relationships with major mall developers like AEON Mall ensure prime locations for its APINA outlets.
Operational Efficiency: The company utilizes a data-driven approach to "Prize Management," optimizing the turnover of high-demand merchandise in its crane games to maximize revenue per machine.
Service Diversification: Unlike pure-play arcade operators, Kyowa’s mix of bowling, kids' play areas, and IT services creates a more stable cash flow profile and reduces sensitivity to specific hit-game cycles.

Latest Strategic Layout

According to recent investor briefings (FY2024), Kyowa is aggressively pursuing an "Urban Expansion Strategy." It is shifting focus from suburban roadside shops to high-traffic urban railway station areas and premium shopping centers. Additionally, the company is investing in DX (Digital Transformation), introducing cashless payment systems and app-based loyalty programs to enhance customer lifetime value.

Kyowa Corporation Co. Ltd. Development History

Kyowa Corporation’s journey is characterized by a steady transition from a regional wholesaler to a publicly traded entertainment giant.

Phase 1: Foundations and Local Growth (1986 - 2000)

The company was incorporated in 1986 in Nagano. Initially, its focus was on the distribution and operation of amusement machines in small-scale venues. During this period, Kyowa built its reputation by focusing on high-quality maintenance and community-centric service, which allowed it to survive the volatile early years of the Japanese arcade boom.

Phase 2: Branding and Diversification (2001 - 2017)

In the early 2000s, the company launched the "APINA" brand, consolidating its disparate gaming sites under a unified, family-friendly identity. This period saw the strategic expansion into bowling (acquiring existing alleys and renovating them) and the establishment of its IT division to internalize technical costs and create a new revenue stream.

Phase 3: Public Listing and National Expansion (2018 - Present)

IPO (2018): Kyowa Corporation went public on the Tokyo Stock Exchange (Mothers, now Standard Market) in 2018. The capital raised allowed for a rapid increase in large-scale mall openings.
Resilience through COVID-19: Despite the temporary closures in 2020-2021, the company successfully pivoted by enhancing its prize game segment, which proved more "social-distancing friendly" than multiplayer video games.
Current Status: As of 2024, the company has expanded its network to over 70 locations nationwide, firmly establishing itself as a top-tier player in the Japanese amusement industry.

Success Factors Analysis

Successful Reasons: The primary driver of Kyowa’s success has been its "Site Selection Strategy." By partnering with large-scale commercial facilities rather than relying on standalone street shops, they secured a steady stream of "automatic" foot traffic. Furthermore, their early adoption of IT systems allowed for superior cost control compared to smaller competitors.

Industry Introduction

The Japanese amusement industry is a unique sector that combines traditional arcade culture with modern retail trends. Despite the rise of mobile gaming, physical amusement centers remain a staple of Japanese social life.

Industry Trends and Catalysts

The "Crane Game" Boom: Prize games (UFO catchers) now account for over 50% of total industry revenue. The integration of popular anime "IP" (Intellectual Property) merchandise drives repeat visits.
Inbound Tourism: The weak Yen and the surge in global tourism have made Japanese arcades a "must-visit" destination for foreign travelers, significantly boosting revenues in urban centers like Tokyo and Osaka.

Market Size and Key Indicators

Indicator (Japan Amusement Industry) Approximate Value (Latest Data) Growth Trend
Annual Market Size ¥450 - ¥500 Billion Recovering (Steady)
Prize Game Revenue Share ~55% Increasing
Inbound Tourist Spending Growth +25% YoY (2023-2024) High Growth

Competition Landscape and Kyowa's Position

The industry is dominated by large-scale operators, often subsidiaries of major game developers. Kyowa Corporation distinguishes itself by being an "Independent Operator," meaning it is not beholden to a single manufacturer like Sega or Namco, allowing it to curate the best machines from all suppliers.

Key Competitors:
1. Aeon Fantasy (4343): The market leader, focused heavily on children's play areas inside Aeon Malls.
2. Round One (4680): A massive competitor specializing in multi-entertainment complexes (bowling + arcade + karaoke).
3. Genda (9166): A rapidly growing rival that acquired Sega's arcade business (now "GiGO").

Industry Position Feature

Kyowa Corporation is currently a "Middle-Tier Powerhouse." While smaller than Round One in total revenue, Kyowa boasts higher operational flexibility and a specialized focus on regional shopping centers. As of the latest financial reports (Q3 FY2024), Kyowa has maintained a healthy operating margin by focusing on high-margin prize games and efficient labor management, positioning itself as a resilient and profitable player in a consolidating market.

Financial data

Sources: Kyowa Corporation Co. Ltd. earnings data, TSE, and TradingView

Financial analysis

Kyowa Corporation Co. Ltd. Financial Health Score

Kyowa Corporation (6570.T) is a Japan-based company primarily engaged in the amusement and leisure business, including the operation of game centers, bowling alleys, and batting centers. The following table summarizes its financial health based on the latest data for the fiscal year ending March 2025 and trailing twelve months (TTM) performance.

Metric Value / Ratio Rating (40-100) Visual Score
Profitability (ROE/ROA) ROE: ~22.0% (TTM) 85 ⭐⭐⭐⭐⭐
Revenue Growth +14.57% (FY2025) 75 ⭐⭐⭐⭐
Valuation (P/E Ratio) 7.1x - 7.3x 90 ⭐⭐⭐⭐⭐
Debt-to-Equity ~1.21 65 ⭐⭐⭐
Dividend Yield ~1.93% 70 ⭐⭐⭐
Overall Health Score 77 / 100 Stable ⭐⭐⭐⭐

Note: Financial data is sourced from reports as of early 2026. The company maintains strong profitability with a Return on Equity (ROE) significantly higher than the industry median, though its debt levels remain a point of monitoring.


Kyowa Corporation Co. Ltd. Development Potential

Strategic Roadmap & Business Expansion

Kyowa Corporation continues to expand its footprint in the amusement facility management sector. A key driver is the diversification of its portfolio beyond traditional game centers to include specialized leisure activities like batting centers and bowling alleys. The company has shown a consistent ability to grow revenue, with FY2025 revenue reaching ¥16.71 billion, up from ¥14.58 billion in 2024.

Operational Efficiency & Outsourcing

A significant catalyst for growth is the outsourcing of amusement facility management. By managing facilities for third-party owners and providing advertising and store decoration services, Kyowa leverages its operational expertise without the high capital expenditure of owning every site. This high-margin service segment is expected to be a major contributor to future earnings stability.

Market Undervaluation Catalyst

Recent analysis suggests the stock is significantly undervalued. According to Alpha Spread (Base Case), the intrinsic value of 6570.T is estimated at approximately ¥3,902, representing a substantial upside from its current trading price around ¥1,230-¥1,290. This valuation gap acts as a potential catalyst for institutional re-rating once the company's growth trajectory is further recognized by the broader market.


Kyowa Corporation Co. Ltd. Company Pros and Risks

Pros (Bullish Factors)

  • Attractive Valuation: Trading at a P/E ratio of approximately 7.1x, the stock is significantly cheaper than its peers (industry average ~25.7x), offering a high margin of safety.
  • Strong Cash Flow Management: The company’s dividend is well-covered by both profits and free cash flow, with a conservatively low payout ratio (approx. 5.5% of profit), allowing for substantial reinvestment.
  • High Asset Turnover: Kyowa demonstrates high efficiency in using its assets to generate sales, with an asset turnover ratio of 1.20, reflecting strong operational performance in the leisure sector.

Risks (Bearish Factors)

  • Macroeconomic Sensitivity: As a consumer cyclical business, Kyowa is sensitive to changes in discretionary spending. Economic downturns or inflation affecting household budgets could reduce foot traffic at amusement facilities.
  • Leverage Concerns: The Debt-to-Equity ratio of 1.21 is higher than some conservative investors may prefer, though currently manageable given the strong EBITDA-to-debt coverage.
  • Industry Competition: The amusement center market in Japan is mature and highly competitive, requiring constant reinvestment in new machines and facility upgrades to maintain customer interest.
Analyst insights
进入 2026 年,分析师对 Kyowa Corporation Co. Ltd.(东京证券交易所代码:6570)及其股票的看法呈现出“估值显著低估,盈利稳健增长”的乐观态势。作为日本领先的休闲与娱乐设施运营商,该公司在后疫情时代的复苏表现超出了市场预期。以下是主流分析师与投研机构的详细分析:

1. 机构对公司的核心观点

业务模式的韧性: 分析师普遍指出,Kyowa Corporation 通过多元化的娱乐组合(包括游戏中心、保龄球馆和击球中心)建立了一个稳定的现金流业务。在 2024 至 2025 财年,随着日本国内消费支出的复苏,该公司的设施利用率达到了近年来的高点。

高效的资本回报: 华尔街与日本本土分析师均注意到公司优秀的财务效率。截至 2025 年末的数据显示,该公司的净资产收益率(ROE)保持在 21% 以上,远高于行业平均水平。机构认为,这种高质量的盈利能力表明管理层在门店装饰、设备更新及外包管理服务方面的成本控制非常出色。

低估值的价值洼地: 目前 Kyowa Corporation 的市盈率(P/E)约为 7.1x,远低于日本招待与休闲行业约 23x 的平均水平。Simply Wall St 等平台认为,基于未来现金流折现(DCF)模型,该股目前的交易价格可能比其内在价值低 50% 以上

2. 股票评级与目标价

截至 2026 年第一季度,追踪该股的少数专业机构给出了积极的反馈:

评级共识: 市场共识倾向于“强力买入”(Strong Buy)。虽然该股属于小盘股,覆盖的分析师数量有限,但技术指标和基本面评分均处于行业前列。

目标价预估:
- 平均目标价: 约在 1,450 JPY - 1,550 JPY 左右(较当前约 1,290 JPY 的股价有约 15% - 20% 的上涨空间)。
- 内在价值测算: 部分独立研究机构(如 Alpha Spread)根据资产价值和盈利预测,将其公允价值定在 3,000 JPY 以上,认为该股具备长期翻倍的潜力。

3. 分析师眼中的风险点(看空理由)

尽管看好声音占主流,但分析师也提醒投资者注意以下潜在风险:

宏观经济与消费者情绪: 作为非必需消费品(Consumer Cyclical),公司的收入高度依赖于消费者的可支配收入。如果日本通胀持续走高且薪资增长滞后,可能会压抑民众在娱乐设施上的支出。

杠杆水平: 公司的债务权益比(Debt to Equity)约为 120.7%。在利率可能上行的环境下,较高的负债水平可能导致财务成本上升,从而挤压利润空间。

市场流动性: 由于市值较小(约 76 亿日元),该股的日均交易量相对较低,这可能导致股价在受到突发消息影响时出现剧烈波动。

总结

分析师的一致看法是:Kyowa Corporation 是一家被市场忽视的绩优小盘股。它拥有极高的 ROE 和非常低的估值倍数,对于寻求价值投资和高增长潜力的投资者极具吸引力。只要公司能维持目前的盈利增长趋势并进一步优化财务结构,其股价在 2026 年有望迎来价值重估。

Further research

Kyowa Corporation Co. Ltd. (6570) FAQ

What are the investment highlights of Kyowa Corporation Co. Ltd. (6570), and who are its main competitors?

Kyowa Corporation is a prominent player in Japan's leisure and amusement sector, primarily operating game centers, bowling alleys, and batting centers. Investment Highlights:
1. Strong Financial Health: The company maintains a high Return on Equity (ROE) of approximately 20.9% to 22.0%, significantly outperforming many industry peers.
2. Prudent Dividend Policy: With a payout ratio of only about 5.5% to 13.8% of profits, the company retains substantial capital for reinvestment while maintaining a steady dividend yield of approximately 1.9% to 2.0%.
3. Operational Efficiency: Its net profit margin of 5.6% and operating margin of 8.0% are both above the industry averages of 4.7% and 7.8%, respectively.
Main Competitors: The company competes with other leisure and hospitality firms in Japan, including Kyoritsu Maintenance, Seibu Holdings, Niraku GC Holdings, and Curves Holdings.

Is Kyowa Corporation’s latest financial data healthy? What are its revenue, profit, and debt levels?

Based on the most recent trailing twelve months (TTM) and fiscal year data (ending early 2026), the company's financials appear robust:
Revenue: Reported at approximately ¥16.71 billion (TTM), showing steady growth.
Net Profit: The company reported a net income of ¥1.08 billion (TTM). Recent quarterly data showed a net income of ¥165 million on sales of ¥5.00 billion.
Debt and Liquidity: The total debt-to-equity ratio stands at 120.7%. While this indicates leverage, its current ratio of 1.14 to 1.28 and quick ratio of 0.97 to 1.14 suggest sufficient liquidity to meet short-term obligations.

Is the current valuation of the 6570 stock high? How do its P/E and P/B ratios compare to the industry?

Currently, 6570 is considered undervalued relative to its industry and historical performance:
Price-to-Earnings (P/E) Ratio: The TTM P/E ratio is approximately 6.8x to 7.2x. This is significantly lower than the Japanese hospitality/leisure industry average, which typically ranges between 23x and 32x.
Price-to-Book (P/B) Ratio: The P/B ratio is around 1.3x to 1.4x, which is competitive for the sector.
Fair Value: Some quantitative models estimate the stock's fair value to be significantly higher than its current trading price, suggesting it may be trading at a discount of over 20%.

How has the stock price of 6570 performed over the past three months and year? Has it outperformed its peers?

Kyowa Corporation has shown strong momentum over the past year:
1-Year Performance: The stock price has surged by approximately 30.6% to 37.1% (total return). This performance significantly outperformed the broader consumer discretionary sector average of 11.7% and many direct competitors like Kyoritsu Maintenance (-14.1%).
3-Month Performance: The stock has maintained a positive trend with a gain of roughly 6.6% over the last three months.
52-Week Range: The stock has traded between a low of ¥734 and a high of ¥1,410.

Are there any recent positive or negative industry news affecting the stock?

Positive Factors: The recovery of domestic tourism and local leisure spending in Japan has bolstered foot traffic in amusement facilities. The company’s focus on "small-value" leisure (game centers) makes it more resilient to minor economic fluctuations.
Negative Factors: Macroeconomic headwinds such as rising energy costs for facility operations and potential labor shortages in the service sector remain key risks. Analysts have flagged that any reversal in its rapid earnings growth trajectory could pressure its reinvestment strategy.

Have any large institutions recently bought or sold 6570 stock?

Institutional ownership of Kyowa Corporation is relatively concentrated, which is typical for small-cap Japanese stocks:
Institutional Holdings: Approximately 7.68% of shares are held by other institutional investors, with mutual funds and ETFs holding about 0.36%.
Key Shareholders: Notable institutional names associated with the stock include Hokuriku Bank, Ltd. and Meiji Yasuda Asset Management.
Recent Activity: There has been no significant dilution of shares in the past year, and while insider buying data is currently insufficient for a definitive trend, the overall institutional sentiment remains stable with a "Hold" consensus from several analysts.

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TSE:6570 stock overview